Why we are making a point and click adventure

The world moves fast — trends come and go, attention spans shrink, and many games prioritize quick rewards over meaningful experiences. But I am one of the players that enjoy a slow, immersive experience that draws you into another world and stays with you long after the end. At the same time, I don't have hundreds of hours to spend in these virtual worlds — I have one or two hours at a time, and as my attention is split between my real world issues, I need to finish any game in at most ten hours.

That's why I love point and click adventure games — they tell you an interesting story in a manageable time. At the same time, they often stimulate your imagination through imperfect graphics, which can paradoxically create more vivid scenes in your mind than any of those super realistic AAA games can.

You might ask: Which games am I talking about? And here are my the most favourite ones, each featuring an exceptional story and atmosphere:

  • Black Mirror (Posel Smrti, 2003), with its absolutely captivating atmosphere and superb voice acting.
  • Gabriel Knight, with its unforgettable mystery, jokes, and New Orleans accent.
  • Kathy Rain, with its uncountable easter eggs, and nostalgic references.
  • And finally, recent The Excavation of Hob’s Barrow, with its dark ending, proving that this genre is far from dead.

But games with these qualities are scarce. They are like gems you have to find, and I think I've played through most of them. That’s why I've founded MOD42 Studio — to bring you more of those stories you'll think about long after.

Jaromír and Tomáš