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Why we are making a point and click adventure

The world moves fast — trends come and go, attention spans shrink, and many games prioritize quick rewards over meaningful experiences. But I am one of the players that enjoy a slow, immersive experience that draws you into another world and stays with you long after the end. At the same time, I don't have hundreds of hours to spend in these virtual worlds — I have one or two hours at a time, and as my attention is split between my real world issues, I need to finish any game in at most ten hours.

That's why I love point and click adventure games — they tell you an interesting story in a manageable time. At the same time, they often stimulate your imagination through imperfect graphics, which can paradoxically create more vivid scenes in your mind than any of those super realistic AAA games can.

You might ask: Which games am I talking about? And here are my the most favourite ones, each featuring an exceptional story and atmosphere:

  • Black Mirror (Posel Smrti, 2003), with its absolutely captivating atmosphere and superb voice acting.
  • Gabriel Knight, with its unforgettable mystery, jokes, and New Orleans accent.
  • Kathy Rain, with its uncountable easter eggs, and nostalgic references.
  • And finally, recent The Excavation of Hob’s Barrow, with its dark ending, proving that this genre is far from dead.

But games with these qualities are scarce. They are like gems you have to find, and I think I've played through most of them. That’s why I've founded MOD42 Studio — to bring you more of those stories you'll think about long after.

Jaromír and Tomáš

We are just two people, and it seems that it's all we need (at least now). I take care of the business side of things, create the story, develop the game and make the original game soundtrack (hear my former work 🎵). Tomáš is making, by hand, all the amazing art you see. His workflow goes through ideation, concepts, pixelart and animations. It takes a tremendous amount of work, but it's worth it in the end, because the results are just breathtaking. Well, judge for yourself:

Early concepts

Library early concept

Concept art of the selected view

Library early concept

Finished pixel-art scene

Library in the game

The next question I'm often asked is: Isn't the audience for this genre a bit small? Yes, and I'm well aware that the market for mindless mobile block stacking games is much larger. But we're not making this game for money — we would choose a different genre if that was the case. We are doing it because it brings us joy, and because it's something that will last.

And we have confidence in ourselves. After all, we're from the Czech Republic — a country that gave the world many amazing games, such as Mafia, Arma, Kingdom Come: Deliverance, Beat Saber, or adventure games like Machinarium, the aforementioned Posel Smrti, or the Polda series. And me and Tomáš are determined to make another classic, that will stand proud next to these.

So, let me finish this with a warm hug to our supporters and a teaser from a heart-warming scene — the characters are called Tobias and Adelina, and they're siblings (just to be clear 🙂).

Stay tuned for next the batch of news — we're working on something special for you, and it should be ready at the end of March / start of April.